general_window.gd 375 B

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  1. extends Control
  2. @onready var avatart_type_panel: PanelContainer = $HSplitContainer/VSplitContainer/AvatartTypePanel
  3. # Called when the node enters the scene tree for the first time.
  4. func _ready() -> void:
  5. pass # Replace with function body.
  6. # Called every frame. 'delta' is the elapsed time since the previous frame.
  7. func _process(delta: float) -> void:
  8. pass