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- extends Control
- # Called when the node enters the scene tree for the first time.
- func _ready() -> void:
- pass # Replace with function body.
- get_tree().get_root().files_dropped.connect(_on_files_dropped)
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta: float) -> void:
- pass
- func _on_button_pressed() -> void:
- $FileDialog.popup()
- func _on_file_dialog_files_selected(paths: PackedStringArray) -> void:
- var image = Image.new()
- image.load(paths[0])
-
- var image_texture = ImageTexture.new()
- image_texture.set_image(image)
-
- $TextureRect.texture = image_texture
- func _on_files_dropped(files):
- if not mouse_over_control($TextureRect):
- return
-
- var path = files[0]
-
- var image = Image.new()
- image.load(path)
-
- var image_texture = ImageTexture.new()
- image_texture.set_image(image)
-
- $TextureRect.texture = image_texture
- func mouse_over_control(node: Control):
- var rect = node.get_rect()
- var mouse = get_global_mouse_position()
- return rect.has_point(mouse)
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