AvatarDoll.csproj.old 375 B

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  1. <Project Sdk="Godot.NET.Sdk/4.3.0">
  2. <PropertyGroup>
  3. <TargetFramework>net6.0</TargetFramework>
  4. <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
  5. <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
  6. <EnableDynamicLoading>true</EnableDynamicLoading>
  7. </PropertyGroup>
  8. </Project>