- <Project Sdk="Godot.NET.Sdk/4.3.0">
- <PropertyGroup>
- <TargetFramework>net6.0</TargetFramework>
- <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
- <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
- <EnableDynamicLoading>true</EnableDynamicLoading>
- </PropertyGroup>
- </Project>
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