[gd_scene load_steps=8 format=3 uid="uid://eenfo8d1a16f"] [ext_resource type="Script" uid="uid://dyya557f5ssfs" path="res://Scripts/_Test.cs" id="1_3wv3v"] [ext_resource type="SpriteFrames" uid="uid://dvvevqlcxgsmn" path="res://Resources/cursor_sprite_frames.tres" id="2_i8xqr"] [ext_resource type="Texture2D" uid="uid://bkbthijjqw52q" path="res://icon.svg" id="3_id8a5"] [ext_resource type="PackedScene" uid="uid://b6vfotuimp4ay" path="res://Scenes/EditorTest.tscn" id="4_i8xqr"] [sub_resource type="Animation" id="Animation_epypp"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("3_id8a5")] } [sub_resource type="Animation" id="Animation_wtcfe"] resource_name = "new_animation" step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.101116), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [ExtResource("3_id8a5"), ExtResource("3_id8a5")] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0e48y"] _data = { &"RESET": SubResource("Animation_epypp"), &"new_animation": SubResource("Animation_wtcfe") } [node name="Node2D" type="Node2D"] script = ExtResource("1_3wv3v") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] position = Vector2(1002, 170) sprite_frames = ExtResource("2_i8xqr") animation = &"Default" offset = Vector2(21, -49) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_0e48y") } [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(273, 131) texture = ExtResource("3_id8a5") [node name="Control" parent="." instance=ExtResource("4_i8xqr")] anchors_preset = 0 anchor_right = 0.0 anchor_bottom = 0.0 offset_left = -554.0 offset_top = -321.0 offset_right = -554.0 offset_bottom = -321.0 grow_horizontal = 1 grow_vertical = 1 metadata/_edit_use_anchors_ = true [node name="Camera2D" type="Camera2D" parent="."]